Chimera
A downloadable avatar base
Buy Now$30.00 USD or more
"A cost-effective version of the HUE. Although not as flamboyant in their design, these general purpose frames are often said to be more stable and reliable than their colorful counterparts."
Features
- Only 19k Polys (15k for Quest version)
- Good performance rating on PC and Medium on Quest
- 4K textures
- Avatar Dynamics PhysBones
- Physbones included in Quest version!
- Custom sitting and lying animations
- Hoverboard mode with a full set of custom movement animations!
- Individually toggleable clothing: Jacket, Scarf, Leg Harness, and Satchel
- Gesture-controlled facial expressions
- Included versions with alternate parts: spooky face and cat tail
Includes
- Blender Project Files
- Fully Configured Unity Package
- Photoshop and PNG Texture Files
- Alternate versions optimized for Quest
Buy with confidence, try the avatar first in my VRChat avatar world.
Requirements
- Current Version of Unity 2019 for VRChat (
2019.4.31f1
or newer) for Windows - Latest VRChat Avatar SDK 3 (
VCC Avatars SDK 3.1.10
or newer)
Optional
- Blender 3.3 or newer (only required to customize models)
- Photoshop CS6 or newer, or other image editor that supports PSD files (only required to customize textures)
License
The assets are provided "AS IS", without warranty of any kind. In no event shall the author be liable for any claim, damages or other liability, arising from, out of or in connection with these assets.
Rights
- ✓ You may edit and customize for your own personal use.
- ✓ You may edit and upload for private use onto VRChat, Chillout, Resonite, and other social and game platforms.
- ✓ You may edit and upload as public/cloneable onto VRChat and other social and game platforms, however:
- You must include a link back to my store page that is clearly listed somewhere.
- The platform in question must have a reasonable level of security to not leak source assets.
- ✓ You may edit and re-purpose for use as a VTuber or other virtual avatar, as long as credit clearly listed somewhere.
- ✓ You may purchase and edit this model as part of commission work, as long as at least one copy is purchased per user involved.
Restrictions
- ✗ You may NOT use to promote any form of hate speech, through your own actions or through modifications to the avatar.
- ✗ You may NOT resell or redistribute the model or parts, even in heavily modified form.
- ✗ You may NOT claim the model as your own work
- ✗ You may NOT use the model or assets for any commercial purposes.
Patch Notes
Patch 1 - 10/19/2021
- Update Action Layer to fix custom pose space not engaging when entering skate mode.
Patch 2 - 11/10/2021
- Update FX Layer to fix disabled clothes flickering when sitting in station and speaking.
Patch 3 - 11/16/2021
- Update Blender document, FBX, Prefab, and Unity scene to contain pre-configured versions with the alternate parts.
- Reduced poly count on Quest version of the cat tail.
- Added image describing the appropriate blender FBX export settings.
Patch 4 - 12/12/2021
- Adjusted skeleton to fix sideways hip tilt issue with full-body tracking!
- Disabled mipmapping on all textures to reduce file size and import time.
- Changed trail material to Particles/Standard-Unlit to avoid weird long build time caused by Standard-Surface.
- Cleared unused scene lighting data.
Patch 5 - 12/20/2021
- Adjusted skeleton to fully fix issues with full-body tracking!
- Disabled "Sort Hierarchy By Name" to suppress warning about bone order.
Patch 6 - 4/20/2022
- Updated for Avatar Dynamics!
- Converted all dynamic bones to physbones.
- Removed dynamic bone colliders in hands.
- Adjusted ear bones for physbones.
- Moved fingers up slightly to better line up with collider auto-generation.
- Added expression animations to the ears.
- Added toggle to have ears straight up.
- Improvements to alt-face emote blendshapes.
- Combined Desktop and Quest versions into one unitypackage to make them easier to update.
- Added hoverboard to quest version.
Patch 6.1 - 4/23/2022
- Disable posing on satchel
- Fix ears up resetting during skateboard/emotes/afk
- Fix afk ear animation not working.
- Removed unnecessary head collider.
Patch 7 - 5/27/2022
- Added new dedicated ear emote animations for ears up mode.
- Added avatar dynamics boop face expression.
- Added extra sitting state to locomotion layer.
Patch 8 - 7/25/2022
- Convert clothes to blendshapes for wider shader compatibility.
- Fix face inner clipping through chin in worlds with bad near/far clip.
Patch 9 - 3/2/2023
- Update to VCC.
- Optimize texture import settings for VRAM usage.
Patch 9.1 - 4/12/2023
- Update license.
Patch 10 - 6/27/2024 (Unreleased)
- Update to Unity 2022.3.22f1
- Update to SDK 3.6.1
- Blender file now requires 3.6 LTS.
- Add FacialExpressionsDisabled logic to FX and Gesture animators for compatibility with face tracking.
- Replace duplicate reduced Quest textures with platform overrides.
- Turn on mipmaps for all textures as per best practices.
- Update sitting layer to not lock lower body while in FBT.
- Re-pack metallic maps using blender compositor.
Patch 11 - 7/3/2025
- General Changes:
- Update to SDK 3.8.2
- Update all packages.
- Physbones re-organized under individual sub-objects.
- Change scarf PhysBone Multi-Child mode to Ignore to prevent weird scarf stretching.
- Material Changes:
- Swap SCSS 1.10 out for poi 9.2.x on PC.
- Swap Standard lite out for Toon Standard on Mobile.
- Add simple emissions hue shift to PC and Quest.
- Re-bake normal map via blender (previously was generated from 2D).
- Fix metal clasp on satchel strap not visible on metallic map.
- Copy texture overrides from Android to iOS to allow uploading for iOS.
- FBX Changes:
- Adjust knees mesh to fix clipping, bringing it in-line with the HUE.
- Re-rig ankles to be below the digi bend for better FBT.
- New standardized body UV discard tiles for clothing clipping (shoulders + back, elbows, hips, knees, chest, midsection).
- Add viseme blendshapes, bringing it in-line with the HUE.
- Animator Updates:
- Merge all non-hand-related anims from Gesture animator into FX animator.
- Split humanoid/non-humanoid skate anims between action and FX animators.
- Remove all unnecessary masks from FX layer.
- Adjust skate anims for new ankles.
- Use anims from inside fbx instead of external files.
- Adjust upright thresholds for crouching/sitting in locomotion layer.
Looking forward to seeing what y'all do with it!
Feel free to share your creations with me at @lackofbindings.bsky.social or the official Discord!
Purchase
Buy Now$30.00 USD or more
In order to download this avatar base you must purchase it at or above the minimum price of $30 USD. You will get access to the following files:
chimera-public-assets.zip 380 MB
Version 1.11.0